![]() Fishball has 40 Lab Space and Gravien has 50. First off, you have to install Dopewars Bot to your work Slack channel either through the Apps tab on the left hand side, or by going to the Dopewars Bot website. I totally blame FS for misleading us in his posts earlier! Fishball has 40 Lab Space and Gravien has 50. Still miles away from the magic number 680 to get the 1:17 ratio. I actually bought crap loads of lab space (currently at 40 sq ft) at the beginning of the game which I am now desperately trying to fill with junkies (currently only at 438 including 34 in training). Finally overtook LR for the first time in TL2, temporarily. I suggest having a few Gunners in each cartel. You won't be able to jump the fat targets because the chances are they will have a huge amount of Vests, and it is not worth it to jump an average player. Oh, and try not to go Hybrid, such as having a balance between Guns and Vests. Gravien (my 2nd account) gains $160K average per token with 175% Pimpology right now, and it is just going up. Some will buy Sewing Machines instead (Fishball has 120 Sewing Machines.), but I think I would benefit more by spending the Tokens more on growth, and use the "extra" money on Vests. You should be able to increase your worth in no time. ClassicReload was setup for preservation of 6,000+ old retro abandonware games and abandoned OS/interfaces that you can play DOS games online right in your web browser for education and research purposes. In short, keep a steady growth of 1:17 Lab Space to Junkie ratio, keep Pimpology at 175%, buy Vests. Put the rest of your money in buying Vests, All of it. Buy credits with cash in the Black Market. This version of Dope Wars is ported directly. There is also the ad-supported free-version available, with ads and the 30 day game length. Also you will have to use extra tokens to move to other stations to sell drugs when you run out of transactions. The paid version removes ads, allows 15, 60, 90, 120 and 365 day game lengths, shows arrows indicating direction of daily price changes, and adds the powerful RCL 9000 weapon. You will also need to buy larger coats since you would be running out of pockets quick. The tokens invested in textbooks and credits isn't worth the return by selling drugs. If you want you to, you can invest in Botany to increase drug produced, but not necessary. Keep Pimpology at 175% to gain maximum revenue. Manage your money at the Bank, and pay off your debts. Graphical interface with ability for skins (future version) Jet to six different locations around New York City. The games objective is to make the maximum amount of money within a limited time. Keep Lab Space to Junkies at a 1:17 Ratio, and keep it that way when you increase your Lab. DopeWars is a turn-based strategy game in which the player simulates the role of a drug dealer. Do not go for too much Lab Space while having too low Junkie count. ![]() Here is my 2 cents with the "General Strategy" after doing a lot of research and bugging LastRomantic with his build while comparing to mine: Fishball sitting at 1.38M and Gravien sitting at 1.52M. I'm not sure if I'm "faster" but both of my accounts with different stategies have both passed 1 Million worth. Anyway a bunch of you build up worth faster than the rest of us, tell us how its done
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